PC 4Story

Blessed by the goddess of Creation, Rea.

4Story

Game Info

Game Name: 4Story

Official Website: http://global.4story.com/

Platform: PC

Publisher(s): Zemi Interactive 

Developer(s): Zemi Interactive 

Genre(s): RPG

Release Date: Available Now

Online Modes: MMORPG

ESRB: Everyone

Platforms

PC

Overview

Blessed by the goddess of Creation, Rea.

Game Info

Three kingdoms of Iveria, blessed by goddess of Creation, Rea.

  • Nation of Bravery Soldiers, DeFugel
  • Nation of Mysterious Magics, Craxion
  • Nation of Strong Troops, Broa

Three kingdoms are facing each other without a bit of yield, advocating each history and truth of those three kingdoms. One hero, who is born to figure out the truth that was buried in hundreds of thousands of years, is you who jumped into this world of chaos. Quests that surpass space and time, fading from past to future, even into memories of others. Large scaled war system placed everyday and everywhere simultaneously. 4STORY is the forth story that you are telling.

 

Features

  • Time Travel
    • Past and future, stories even fading into other's memories. Different stories (quest) are waiting for you. Don't believe things in front of you. There are breathtaking secrets and adventures in each chapter. An instance dungeon that ends each chapter provides puzzle of fun that gives a clue of mysteries.



4strorySS2_profile 4stroySS3_profile



  • Enormous Quests
    • Besides main quests around the truth of three kingdoms, sub-quests that solve NPCs' stories with various characteristics are also waiting for you. Veteran dubbing performer acted NPCs' voices, and they expressed nicely their characteristics providing friendly feeling. Outbreaking quests are also prepared that unpredictably happens on the line of time and space. Quests are there anywhere you step into.
  • Territory Occupation
    • By the number of territory your kingdom owns, place you can go, items you can have and stories you can solve differs. At certain time, everywhere, everyday, occupation battle are taken place by destiny risking your life. Now, not only for kingdoms or honor of guilds, but also for survival, you have to jump into the war of kingdoms.
  • R.S.C.S. (Realtime Strategic Command Systems)
    • With a simple click of a mouse, the commander in chief can perceive the progress of a battle in the field real time through a minimap and control or give order to the Corps (up to 49 people) so that they can move, defend or attack.
  • Dynamic War
    • According to how many territories of your nation, items you can have, regions you can go and stories you figure out are changed. Now, you have got to jump into the war among three nations, not only for the honor of your kingdom and your guild, but also survival.


Races

  • Human
    • As the race who immigrated into Iveria lastly and used to be called as Pirholen, Humans are good at using tools that are made by energy and metal. Although they have a short lifespan and are physically weak, their vivacity and positive mind for their lives have contributed to creation and transmission of the history of Iveria. Also, who have written the documents of many kinds of history were Humans. In addition, they leaded the conference of the purpose of unification of all the races in Binah where each race gathered, and they constructed a tower, Tra Belarium, and remained as a symbol of Eberian Union. They don't really have potentially superior ability like Werebeasts or Faries, but their abilities are balanced in average, and those abilities contain unlimited possibility. Human is the most appropriate race to be an archer or a priest based on their high physical ability, agility, and meltal ability.
  • Werebeast
    • Nebed that consists of Werebeasts who have superior physical ability was immigrated into Iveria in 900 B.B. Werebeasts are so good at various martial arts and weapons that they are specialized to fighting in short distance, and they established most of skilles of assassins and warriors. Werebeasts are born with duty to keep their oath called geis. It is remained at their last name as it means. Based on their gifted strong body, large number of werebeasts became an assiassin or a warrior. However, these days the number of werebeasts who become a holy priest or a summoner being with spirits and beats is increasing. Werebeast is the most appropriate race to be a class good at close combat because of their skills to weapons and martial arts.
  • Fairy
    • Around 1000 B.B, Mirhur that consists of faries blessed by fire and water was immigrated secondly into ancient continent, Andaron. Faries are good at treating spirits and have superior magical ability, and those who inspired the power of magic and spirits into Iveria were themselves. They completed skills to use magical power and spirits, and nowadays wizards, priests, and summoner are affected. Also, they played the big role to restore the power of mana into this ruined world. Fairy is the most appropriate race to be a wizard or a summoner based on their high intelligence and wisdom.

 

Classes

  • Warrior
    • As skills of close combat that are started from the guardian of fire, Lumapark, were handed down to werebeats, it derived more subskills, and those were developed until nowadays. Warriors who can use those skills freely are so proud of defending every kind of attack by the name of the guardian of fire.
  • Assassin
    • The guardian of darkness, Pendatron, was not only an adviser of gods who establish tactics with chill sense of judgement and intelligence, but also a cruel assassin who played a huge role in the darkness. Assassins of darkness who inherited his ability are not really splendid like warriors, but they have fighting styles. They attack and disappear easily using their special skills when enemies don't even aware of.
  • Archer
    • The guardian of wind, Lapiris, blessed them. They show high quality evasion in close combat with fast movements, and they shoot an arrow to beat enemies in far distance. They are good gurrila units who can overcome any situation by those abilities.
  • Wizard
    • Wizards are people inspired to get explosive power by using energy and mana, and wizards who inherited high intelligence from their guardian of thunder, Paul Dron, are trying to put their efforts to research the power of mana. Flame, cold and lightning, which they embody while transmitting mana of nature to themselves, dominate any kind of obstacles, and they also do areal magic that can damage large number of enemies at once.
  • Priest
    • Priests who blessed by Lekamie, the guardian of water, can heal damaged friends using the power of recovery and healing, and holy and dark magics that activated instantly are also powerful as much as wizards'.
  • Summoner
    • Summoners, who inherited Endendros's abilities, use the power of beasts living on the earth and spirits they have contracted. Summoned objects such as beasts play many kinds of roles. They take defence at the front, attack strongly like wizards, and sometimes heal summoners like priests.

Comments

There are currently no comments on this game.

Comment on 4Story

Join MENA Gamer for free to comment on this story. Have an account already? to comment.