Game Name: Cal Ripken's Real Baseball
Platform: PC
Publisher(s): Netamin
Developer(s): Netamin
Genre(s): FPS
Release Date: Available Now: Mar 2, 2004
Cal Ripken's Real Baseball Cal Ripken’s Real Baseball enables gamers to compete in a Massivel
Cal Ripken's Real Baseball Cal Ripken’s Real Baseball enables gamers to compete in a Massively Multiplayer Online Sport Game (MMOSG), meaning each position on the field is manned by a human player in a 3-D virtual stadium. Players can create their own characters and build their skill level (player stats) through successful play on the field against other real human players. Unlike current video games that aim to simulate professional sports, Real Baseball (RB) delivers a third-person perspective of a character, created and developed by the player, interacting online in real-time with teammates and opponents playing from numerous locations. Real baseball is a massively mulitplayer online sports game capable of fielding up to 18 players a game, occupying all active positions in the game of baseball. However, players often refuse to field 18 due to lag and synchronization issues. Game characters are based on a level of ranks for a specific range of levels, from 0-99, with 99 being the maximum level attained. The game-coded team names of Home and Away team are used instead of the player created team names; therefore, players can play with each other in normal servers regardless of the team they belong. Team play is only enforced however, as expected, in Team Tournaments and the UBO League. Game settings also allows the option day and night of three, six, and nine inning games, with extra innings if necessary in two stadiums. Batting in Real Baseball requires the use of a mouse to track the pitch and click to swing. There are numerous power settings that can be accessed through right clicking; turning down power increases contact likelihood, while increasing power decreases it. The maximum power is red, while the minimum is bunt. Depending on how well contact is made, a Home Run can be hit. Batting power is amplified through the addition of parameter points in body strength and stamina. From outfield to infield to foul ground, fielders must complete plays, make outs, and prevent runs from scoring, much like in real life baseball. Players in Real Baseball can run, catch (jump and dive), and throw unlike some flash-based baseball games. Real Baseball simplifies the system by assigning a number to each base and pitcher, and by pressing the number, throws will be aimed there. Wild throws can occasionally and randomly happen. Catching Range is the primary statistic associated with fielding. In the event a full game is not reached, the AI takes the field and plays the position. The game offers 12 pitches and varying speeds, and some pitches must be "unlocked" through the addition of parameter points to arm strength or throwing accuracy. Velocity and break of pitches can also be enhanced through the addition of skill points, or naturally enhanced through switching arm throwing angles. When throwing you must not forget to pick a pitch and if you pick the wrong pitch you can go back and pick a different pitch. After your good every throw is a strike! In order to advance to the higher levels of performance in Cal Ripken's Real Baseball, players must succeed in offense, defense, and base running. Your character will gain experience points by acquiring hits, striking out opposing batters, turning two on a double play or scoring runs. Your successful performance on the field will automatically calculate your "Experience Points" being earned - or lost - (Example: Pitcher gives up a home run) in the game! Once you have played well enough to earn the necessary EXP, your character will be able to "Level Up" by allocating three experience points and one Skill Point to any of the attributes of your choice. To view your EXP, visit your Character Info page on the www.ultimatebaseballonline.com site or inside the Locker Room on the client. EP Leveling up requirements can be found here and in the Levels section of the How To Play page. Parameter points are the points you credit your characters with in order to enhance their different capabilities. These points also help define the type of character you want to build. With every level up, you will receive (3) PPs to allocate in any of the seven parameters. The following seven (7) categories will be available for enhancement every time you gain a new level. Stamina: Adding points to Stamina will give you a longer speed burst in the out field. More importantly; for pitchers, Stamina increases the total pitch count your character will be able to maintain for top performance. This means, you can throw more pitches without getting tired and losing velocity. Arm Strength:When points are added to Arm Strength, you will be able to increase the distance and strength in your character’s throws on the field. For pitchers, increasing Arm Strength will unlock more fastball pitch types along with increasing the velocity on all fastball pitches. Body Strength:With every enhanced point added to the Body Strength parameter, your character will be able to hit the ball further, giving you a better chance to hit home runs. Catching Range: The Catching Range parameter will enhance the surrounding area where your player will be able to catch the ball. Throwing Accuracy: For pitchers, increasing your Throwing Accuracy will unlock more breaking and off-speed pitch types. As for pitchers and fielders, it also increases the chances that your throw will hit the intended target. Quickness: Enhancing your character’s Quickness, gives you a faster reaction time while hitting, base running, as well as aiding in base stealing and sliding. Speed:Adding points to your character’s speed will increase the overall speed of your player, both in the field and while base running. Defensively, speed helps you get to the ball faster with higher boosting rates. All Skill Point allocation takes place in the Locker Room in the game client. Once you have leveled up, allocate one (1) Skill Point in any of the available pitches for pitchers or in a specific hitting zone for batters. Allocating these points will aide you in reaching maximum ability. Straight pitches will be thrown harder, while breaking pitches will have more “bite.” Hitting zone allocation will increase the percentage of contact within that zone. Your career records and statistics for your character will be recorded in this section of the Personal Info in the Cal Ripken's Real Baseball Book. Both hitting and pitching statistics will be recorded here. Using your total hits and dividing them by your total at-bats, your batting average will be automatically calculated. Dividing total runs by innings pitched and multiplying that number by nine calculates your ERA.
Cal Ripken's Real Baseball
Cal Ripken’s Real Baseball enables gamers to compete in a Massively Multiplayer Online Sport Game (MMOSG), meaning each position on the field is manned by a human player in a 3-D virtual stadium. Players can create their own characters and build their skill level (player stats) through successful play on the field against other real human players. Unlike current video games that aim to simulate professional sports, Real Baseball (RB) delivers a third-person perspective of a character, created and developed by the player, interacting online in real-time with teammates and opponents playing from numerous locations.
Real baseball is a massively mulitplayer online sports game capable of fielding up to 18 players a game, occupying all active positions in the game of baseball. However, players often refuse to field 18 due to lag and synchronization issues. Game characters are based on a level of ranks for a specific range of levels, from 0-99, with 99 being the maximum level attained. The game-coded team names of Home and Away team are used instead of the player created team names; therefore, players can play with each other in normal servers regardless of the team they belong. Team play is only enforced however, as expected, in Team Tournaments and the UBO League. Game settings also allows the option day and night of three, six, and nine inning games, with extra innings if necessary in two stadiums.
.jpg)
Batting in Real Baseball requires the use of a mouse to track the pitch and click to swing. There are numerous power settings that can be accessed through right clicking; turning down power increases contact likelihood, while increasing power decreases it. The maximum power is red, while the minimum is bunt. Depending on how well contact is made, a Home Run can be hit.
Batting power is amplified through the addition of parameter points in body strength and stamina. Catching Range is the primary statistic associated with fielding. In the event a full game is not reached, the AI takes the field and plays the position. The game offers 12 pitches and varying speeds, and some pitches must be "unlocked" through the addition of parameter points to arm strength or throwing accuracy. Velocity and break of pitches can also be enhanced through the addition of skill points, or naturally enhanced through switching arm throwing angles. When throwing you must not forget to pick a pitch and if you pick the wrong pitch you can go back and pick a different pitch. After your good every throw is a strike! Once you have played well enough to earn the necessary EXP, your character will be able to "Level Up" by allocating three experience points and one Skill Point to any of the attributes of your choice. To view your EXP, visit your Character Info page on the www.ultimatebaseballonline.com site or inside the Locker Room on the client. EP Leveling up requirements can be found here and in the Levels section of the How To Play page. Parameter points are the points you credit your characters with in order to enhance their different capabilities. These points also help define the type of character you want to build. With every level up, you will receive (3) PPs to allocate in any of the seven parameters. The following seven (7) categories will be available for enhancement every time you gain a new level. Stamina: Adding points to Stamina will give you a longer speed burst in the out field. More importantly; for pitchers, Stamina increases the total pitch count your character will be able to maintain for top performance. This means, you can throw more pitches without getting tired and losing velocity. Arm Strength:When points are added to Arm Strength, you will be able to increase the distance and strength in your character’s throws on the field. For pitchers, increasing Arm Strength will unlock more fastball pitch types along with increasing the velocity on all fastball pitches. Body Strength:With every enhanced point added to the Body Strength parameter, your character will be able to hit the ball further, giving you a better chance to hit home runs. Catching Range: The Catching Range parameter will enhance the surrounding area where your player will be able to catch the ball. Throwing Accuracy: For pitchers, increasing your Throwing Accuracy will unlock more breaking and off-speed pitch types. As for pitchers and fielders, it also increases the chances that your throw will hit the intended target. Quickness: Enhancing your character’s Quickness, gives you a faster reaction time while hitting, base running, as well as aiding in base stealing and sliding. Speed:Adding points to your character’s speed will increase the overall speed of your player, both in the field and while base running. Defensively, speed helps you get to the ball faster with higher boosting rates. All Skill Point allocation takes place in the Locker Room in the game client. Once you have leveled up, allocate one (1) Skill Point in any of the available pitches for pitchers or in a specific hitting zone for batters. Allocating these points will aide you in reaching maximum ability. Straight pitches will be thrown harder, while breaking pitches will have more “bite.” Hitting zone allocation will increase the percentage of contact within that zone. Your career records and statistics for your character will be recorded in this section of the Personal Info in the Cal Ripken's Real Baseball Book. Both hitting and pitching statistics will be recorded here. Using your total hits and dividing them by your total at-bats, your batting average will be automatically calculated. Dividing total runs by innings pitched and multiplying that number by nine calculates your ERA.
From outfield to infield to foul ground, fielders must complete plays, make outs, and prevent runs from scoring, much like in real life baseball. Players in Real Baseball can run, catch (jump and dive), and throw unlike some flash-based baseball games. Real Baseball simplifies the system by assigning a number to each base and pitcher, and by pressing the number, throws will be aimed there. Wild throws can occasionally and randomly happen.
MENA Gamer® and other related trademarks used are under license by PHXX, LLC and its related affiliates.
© 2010 PHXX Gaming Services LLC. All Rights Reserved.
Privacy Policy | Terms of Use
Comments
Comment on Cal Ripken's Real Baseball